That not only includes Iray running in different host applications but also mental ray 3.13 and V-Ray.Īccording to Nvidia: “Unlike a shading language … MDL materials define the behavior of light at a high level. The system is intended to deliver “extremely similar results” when displaying materials in any of Iray’s render modes, from OpenGL preview to final-quality output and when displaying materials in different renderers. ![]() The major change this time round is support for Nvidia’s Material Definition Language (MDL), intended to provide a standard format in which materials can be shared. ![]() Share physically based materials between host software in MDL format Nvidia has shipped Iray for 3ds Max and Maya 2016, the new plugin versions of its GPU-accelerated renderer, adding the option to share physically based materials between platforms in the firm’s Material Definition Language.īoth plugins are developed by third-party firms:, in the case of Iray for Maya 2016, formerly known as IrayForMaya while Iray for 3ds Max 2016 makes use of Lightworks’ Iray+ technology.
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